
It does not say anything about how the other five factions fit into the story, even though they are introduced to the Viceroy at the end of the sequence. The game's storyline has one large plot hole which brings the game's appeal down somewhat: According to the opening sequence, the Viceroy of Britain was captured by a cultist thug, imprisoned, and subsequently escaped with the help of a peasant girl. Once all factions are unified under your leadership, you can then turn your full attention to stopping the cult. In order to destroy the cult, you will have to gain control over all of India - the cult's goals are hopeless against a unified country - by either conquering the other factions or convincing them to follow you peacefully.

You are the leader of your faction, or you represent the interests of a foreign power, depending on the character you choose. To achieve this, the cult would have to pit the six major factions against each other once they finish their bloodletting, they will be too weak to stop the cult from taking control over the whole sub-continent.

A Hindu cult threatens to seize the entire Indian subcontinent and subject its people to the madness of civil war, trying to destroy India from within.

Champion of the Raj is a strategy game set in nineteenth-century India, during a time when the country was controlled by a number of different regional and foreign factions.
