
The Ishimura housed only its workforce, whereas the Sprawl is a home for families.
.jpg)
This is one of the most emotionally and physically draining games I’ve played.ĭead Space 2’s new setting, the Sprawl, a heavily populated space station built on one of Saturn’s moons, contributes greatly to the heightened unease. Compared to Isaac’s time aboard the Ishimura, Dead Space 2’s scares are bigger, the tension is greater, and the threat created by the virus makes every shot you fire count. The feeling of helplessness is established early on, and the sequences that follow are drenched in suspense and ambiguity. Is he battling people infected with the virus? Is his mind creating apparitions? Or, worse yet, is it tricking him into harming uninfected people? The race to find a cure becomes Isaac’s priority. I found myself second-guessing Isaac’s actions. Not being able to trust a game’s protagonist puts the player in a precarious position. He sees ghosts, and his consciousness periodically shifts from reality to a horrifying memory. His deteriorating state of mind adds tension to an already unnerving atmosphere. In Dead Space 2, Isaac isn’t a stalwart hero spitting out one-liners. Although Isaac survived, he couldn’t outrun the contagion. Everyone aboard it, including his love, was lost to the disease. The Ishimura was contaminated by a biological threat. He did everything in his power to reach her.

His girlfriend Nicole was stranded on this ship. When Isaac Clarke boarded the derelict mining vessel USG Ishimura, his actions were fueled by hope.
